Monday, June 22, 2009

KOTOR - And it is finished (A retro-game review)


...Or how I destroyed Lord Malak, saved the girl, and looked darned good doing it!

Alright so I finished Knights of the Old Republic (KOTOR) last Sunday. That particular file took me about 26 hours to finish (I probably could shave off a bit of that time, but I’m guessing no more than a couple of hours at best). All I’ve got to say is this: Wow! BioWare once again lived up to all my expectations.

*Spoilers Ahead! Do not read this if you intend to play the game and don’t want the final battle ruined*

My main character was the ultimate light-side Jedi, one who maxed out persuasion every chance he got allowing me quite a few of the special cinematic scenes or encounters – like saving Bastila (who admitted her love for me….awwwww) or resolving the Romeo/Juliet storyline on Dantooine by not only uniting the families but also encouraging them to buy the kids a home for the purpose of establishing “neutral ground.”

When it came to the last fight of the game, I figured out quickly that I was going to have to out-duel the end boss and avoid a straight battle of Force Powers (much like Count Dooku and Yoda). I must have tried that final battle about 5 or 6 times Saturday night, each time getting quickly frustrated. To summarize, the first time I just tried to overwhelm Lord Malak and unfortunately was just worn down via attrition (namely, Lord Malak uses the power of the Star Forge to refill his life by using captured Jedi – all being held in tubes placed around the room). The second through fifth tries I ran around the room and tried to free the Jedi and thus prevent Malak from refilling his life.

It didn’t work.

By running around, I was leaving myself wide open and Malak would just pick me apart. I became very frustrated and decided that I’d better just come back to this later.

Sunday evening, I sat down in front of my gaming system while Misti called her grandparents to tell them the good news. Having had a chance to think about this final battle, I decided to take a more patient approach. I loaded up my character with every enhancement possible, saved the game, and walked in. After a bit of dialogue, I saved the game again (just in case I died, I wanted to avoid all the dialogue again). Once again, I out-dueled him with my lightsabers (yes, I was dual-wielding), but this time, I didn’t follow him or try to free the Jedi. Instead, I got a bit of distance between us and used the time to refill my health and reset my enhancements. Each time he came back with refilled health, I was also at full health. Rinse and repeat X number of times. Finally he had no one else to tap for health and I used a couple of flurries and down he went. Some more dialogue about the quirks of fate and then a final scene similar to the end of Star Wars: A New Hope (Episode IV).

*End Spoiler*

All in all, it felt like I was playing through a Star Wars movie. The characters were great, with wonderful interaction, not only with the main character, but also chatting with each other. For a bit of humor, try placing Bastila and Mission in your party for a bit and watch their interaction.

The entire game was very heavily D&D based, starting with the choice of attributes (Strength, Dexterity, etc), skills, feats, and so on. Everything was determined by a d20 roll (a twenty-sided dice, the staple of all pen-and-paper games) and your success was based on the random number rolled plus your attribute modifier plus any ranks you may have in the skill check compared against a Difficulty Check (an established number). For example, trying to convince an enemy to trust you would have a higher DC compared to a neutral party or a friend (DC’s might be 25, 20, and 15 respectively). Let’s say your persuasion was at a skill rank of 10 (9 ranks of the skill plus an additional +1 charisma modifier). To convince your friend you would need a 5 or higher, whereas the enemy would require a roll of 15 or higher to guarantee success that he would trust you. Not too hard to follow.

The graphics on the game weren’t too dated all things considered, but honestly, anyone playing the game at this point would be playing purely for entertainment and nostalgia purposes anyway. The storyline itself was immense and had wonderful side-quests/branches that allowed you to not only make your main character more powerful, but also learn more about your companions and their personal quirks. Like all RPG’s (role-playing games, for you none gamers out there), it was important to talk to everyone, however (like most BioWare games), you quickly learned to look for named character’s only. Citizen didn’t have much to say to you, whereas Todd McEnpeesee could let you know about the increasing number of monster attacks in the area.

So the final verdict? This was a great game and well worth playing and replaying.

My next review will likely be Star Wars: The Force Unleashed. Not quite a retro-game for the purposes of reviewing, but a fun one none-the-less.

Thursday, June 11, 2009

May the Force be with you...




...Or why I'm excited about Star Wars again!

For those of you who may not know me (but are getting to know me via this blog), I am a longtime gamer. Board games, Consoles, Pen & Paper, and Computer games - I have played them all and will continue to play them all for as long as I am able. Now computer games for me have always been a bit hit or miss, not because the games themselves are inferior (far from it), but rather because of the resources necessary to often play the new games. Anytime a ground-breaking game comes around, it usually requires a new processor, graphics cards, and memory upgrade, none of which are very cheap. On top of that, a new graphics card will be middle-of-the-road quality after a year or two and obsolete in less than 5 - not a very solid investment and one area that consoles are superior in, since a console is all but complete from the moment you open it. Plus if you find the right console (Super Nintendo, PS2) you have a wonderful library of games for a very long time (the PS2 is still selling strong, almost a decade later).

That being said, every so often a game comes along that makes me look at upgrading my computer to prepare for it. And now, that game is Star Wars: The Old Republic. What is it about this game that has me so excited? First of all: It's freakin' Star Wars!!!!! I mean, it is one of the best, most complete universes out there with a rich sense of history, tradition, strong iconic characters, and so on. Secondly: It will be a collaborative effort by the company BioWare and Lucas Arts.

Check out the E3 trailer here: (awwww....yeaahhhh!)

I'm a huge BioWare fan. My love for the company starts with a computer game series that I picked up at Costco (the first Baldur's Gate) and then played through the sequels and expansions for the next year. I've never had a game hold my attention for that long, but the series itself had so much depth, so many story lines, that I just kept playing through, trying to find every nook and secret possible. Whenever I see a BioWare logo, I know that I'm getting a strong story-based game with wonderful characters (just ask any fan about Minsc).

Later BioWare teamed up with Lucas Arts to create one of the most iconic games for the Xbox (and, in my friend Chip's opinion, one of the main reasons to own an Xbox): Knights of the Old Republic.


Once again, you had a great character centered, story driven game set in the Star Wars Universe. Glorious, doesn't even do the game justice. *I'm currently playing through the game as I write this*

And now, that wonderful team has once again joined to create a new Massively Multi-player Online game (MMO): The Old Republic. My faith in BioWare is so strong, I know that this game will be great. Looks like it may be time to get back into MMO's, a particularly addicitive genre. But I'll talk about that later, as this blog is getting long enough.