....or how cute monsters nearly killed me, and I enjoyed every minute of it.
So I just beat Secret of Mana a little bit ago. I mean literally minutes ago (Misti by my side). I had forgotten just how much fun this game was. Everything about it is just great. The colors are vibrant, the areas very well fleshed out, the storyline is straightforward and interesting, the characters are well defined, unique and wonderful music, etc.
When I first purchased this game as a young teen, I bought it because it was a Squaresoft game that looked fun. Little did I know just how wonderful it was going to be. From the very beginning you are just thrown into a world as a young boy trying to grow into a destiny thrust upon him by taking a sword found in the middle of nowhere. And after taking this sword you learn just how dangerous this world becomes as cutesy little rabbits (named rabites in this game) attack you without provocation.
From a technical standpoint, this game was unique all around. First of all, it had a new menu style, which I believe was never before seen in a role playing game. While most games had a series of menu where selecting one would bring up a new one in a list fashion, Secret of Mana boasted a series of rings where pushing up and down brought up a new "ring" of choices and left and right made selections. A very time effective way of doing things, which leads to the next point. Prior to this, most RPG's were turned based. This was a real time RPG where you had to run from enemies to power up your attacks. While the game did "pause" while you selected spells or items or exchanged weapons, all fighting occured without interruption. Finally, this game allowed Cooperative play, making it even more unique. That's right, a buddy could walk in, push start on his controller and control one of your characters. Furthermore, if you had the multi-tap, you could have up to three people playing at the same time.
Versus
For all the good in this game, it did have a few flaws. First, the computer controlled players may have difficulty with "tracking"or "pathfinding", that is, following a path close to what you as the main player decide. As a result, the computer may become stuck running against a wall or running along a different path to try to catch up with you, preventing any forward progress. That being said, this has always been a probelm in games when the computer controls a player character and one that plagues games even now, almost 13 years later.
Another aspect that may turn players off is how unforgiving the hit-detection may be. When you fight with enemies, your attack is compared with their defense (straight-forward, eh?). However the animation of your attack may not connect fully thus causing you to miss, or worse, the enemy may appear to miss, but send your character flying anyway. This can get even more frustrating when attacks are stacked upon you, causing you to continually fly back without being able to defend yourself or run away.
Overall a great game and one that players should pick up, even if it's the re-release on the Nintendo Wii. I guarantee at least 30 hours of pure fun if you just try to do the minimum to beat the game.
Now for the Nostalgia: One of my favorite early gaming memories involves this game. It was actually the first night that I, as a teen, stayed up all night playing a videogame. I had invited some friends over to hang out (it may have been close to my birthday, I'm not exactly sure). My high school best friend Cody and I decided to start a game around 6 or so at night. And we kept on playing. Around 4-ish in the a.m. I started to get a bit nervous about thinking it may be time to sleep, but the game just kept on holding our attention and pushing us forward. Finally I looked over and realized that the sun was coming up and I had just played videogames literally all night long. We decided to stop sometime around 8:00 a.m. to get some food, and to talk about how far we had gotten in the game (all the way to the Sunken Continent before the Mana Fortress is raised). The fun of co-op play was a novelty for most SNES games, so it was doubly fun just hanging with my best friend and playing one of the best RPG's of it's time (and I might argue one of the greatest of all time.
So if your looking for a game with fun graphics, a great story, and most importantly a chance to game with a buddy, look no further than Secret of Mana.
2 comments:
A wii game - awesome! What do you think of the new need for speed game coming out on Wednesday?
Aaron
I've seen commercials for the new Need for Speed game and can't help but drool a bit. It's just amazing how much more realistic racing games are nowadays compared to the old school nintendo (see "Rad Racer"). Also, I can't help but note how much more immersive the first person perspective is (I'm mean, the screen is shaking slightly) even compared to games a couple of years old. I'm going to have to try it (probably rent it) before I give a final verdict though.
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